Apple

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A while ago I wrote a post about my switch from OmniFocus from Omnigroup to Things by Cultured Code. Both do pretty much the same thing: allow you to make lists of tasks so you can keep track of what you need to get done. Each has their own feature sets. I originally bought OmniFocus, but after some time switched to Things. It’s a great App, and they have an iPhone version that is pretty handy. I work on a PC during the day, so it makes it a little hard to use Things as my primary means of tasks, but I use it for my secondary items.

The real motivation by this revisit is to mention how the Apps have been coming along. Things is the primary product of Cultured Code, whereas OmniFocus is one of several Apps produced by OmniGroup. This has lead to a more rapid development and, in my opinion, a more refined product. Things for iPad was released on the same day the iPad was. OmniFocus for iPad is still in developmental stages. Now, I don’t yet own an iPad, but I’ve looked at the online videos for both OmniFocus and Things and I’m a little disappointed in OmniFocus. I feel like their icons aren’t at the same quality level as Things. Their App feels less refined and it doesn’t feel like they are using all the screen space to it’s fullest ability.

As a little tangent, I’d like to mention that OmniGroup used to be my favorite company. I LOVED OmniGraffle when I was in college. I used it for most of my projects. The new version of OmniGraffle just doesn’t feel right. There are too many features and it is hard to find what I’m looking for. The interface doesn’t really make sense to me. I had this issue the other day when I was trying to set the background color of a canvas. It was not intuitive. I’m very interested to play with OmniGraffle for the iPad and see if the reduced screen and processing power has gotten the company to focus more on a core set of features, thus making the App easier to use.

In conclusion, I’m getting Things when I get my iPad, and I don’t know how much of a market OmniFocus will have.

I purchased the MacHeist bundle today. If you’re not familiar with it, its a collection of Mac Apps that this group puts together and sells rediculously cheap. I spent 20 bucks, only for one app that I really wanted (Flow by Extend Mac).

Regardless, this post is not about that bundle. It’s about my checkout experience. It was amazing. Textbook UI for checkout. Here’s a screenshot of the payment section:

Lets talk about what they did right here. Firstly, they allow you to pick between Credit Card and Paypal. Note, they don’t make you select which type of credit card you are using. They only support Visa and Mastercard, and they can use the digits of the card to determine which you are using, so they don’t need you to provide that information.

Next two fields are standard, “Name on Card” is easy is enough to figure out and if you don’t you know where to find your credit card number, you’ve got bigger problems.

Next is the expiration date. Lets talk about what makes this field so great. Firstly, they list both the month number and the name. This is very clear. It shows you that you are talking about months and displays the context in relation to the month number. The key here is that they number is first. This means that if your browser supports it, you can start typing with the field selected and get straight to the month number. Also note how this field is a two digit number? Add clarity as the numbers will align in the pull down.

Next is the security code, they have a little credit card graphic to indicate where to find your code. Very helpful.

Next you move on to the address information. There is a clear separation between the Credit Card info and the address info. Breaking forms up makes them easier to parse. None of this information is overly hard, but large blocks of form fields can be intimidating.

All in all, this is the best online checkout experience I’ve had for some time.

Daring Fireball has a link to the a study of the computer statistics for the student body of the University of Virginia. You can find the article here. The most interesting chart for me is the last one about the number of Macintosh users versus Windows users. The table is interesting, but I would also like to see the percentage of user population, not just the hard numbers. So here is the same data put in percentage of user base using Mac OS and Windows.

Year Percentage Windows Percentage Mac Percentage Other
1997 92.51 6.60 0.89
1998 94.26 3.22 2.52
1999 94.96 3.51 1.53
2000 96.39 2.80 0.81
2001 96.24 2.85 0.91
2002 94.86 3.55 1.59
2003 95.68 4.03 2.90
2004 89.20 8.26 2.53
2005 86.38 12.97 0.65
2006 80.28 19.59 0.13
2007 73.05 26.66 0.29
2008 62.28 37.46 0.26

While the table is interesting its hard to really see the trends. The Bar charts at the original site are useful, but I found a line chart much more conclusive. It cleary shows the trend of macintosh percentage as it climbs. If you’re a fan of Windows, this might be a little disheartening as it very clearly demonstrates that while Macintosh use is on the rise, Windows use is on a significant downturn.

Windows and Mac Percentage at UVA

In an amazing post on Daring Fireball John Gruber quotes the technology directory for a public school in Massachusetts:

However, even iLife has its drawbacks in an educational setting. It simply hands so much to the students that they struggle with software (whether Windows, Linux, or even pro-level software on the Mac) that isn’t so brilliantly plug and play. Yes, iLife rocks in many ways, but the level of spoonfeeding it encourages actually makes me think twice about using it widely, especially at the high school level.

To which Gruber responds

So the problem with Apple’s iLife apps is that they’re too good, and kids never learn that they need to struggle with technical issues before using software to express themselves creatively.

I agree with Gruber. However, I don’t think we should limit the discussion to just creative Apps. Modern day software is built on complexity. A consultant at my company once said that if we made the software too easy to use, then the consultants would be out of work; our product wouldn’t sell because it would to be too easy to use. I don’t necessarily agree with the argument, but the fear is common, and not unique to my current company.

Would easier software put people out of work?

I don’t think so. I think it would change the focus. If we started designing our software with a greater attention to user experience, the access time could be spent on further improving that experience, instead of support calls. Apple’s iLife wasn’t easy to create. Each of the apps has had millions of reviews, UI meetings, discussions, arguments and refinements. This wondrous amount of work has lead to an incredibly intuitive suite of tools. It would be fantastic if we could switch our focus (as an industry), from simply providing more tools, to providing better tools. Perhaps than our software will “too easy” for them to teach in school.

Much of the popular media these days is dubbing the iPhone App store and Apple’s process as:

After thinking about this for a couple of days, I think that the people writing these claims have some valid points, but I’m actually really in favor of the model Apple has set up with their store. I feel that many of these complaints aren’t actually with the process or the store, but really with the execution of the process.

The process that you must follow to develop for the iPhone is more demanding that most developers are used to. You have to come up with an idea, submit it to Apple, be approved, develop an application and then submit the application to be reviewed by Apple. During any point in this process Apple can choose to reject your application for any arbitrary reason.

Why would Apple require such a process?

Lets start with Apple’s brand image. In 1984, during the Superbowl, Apple introduced the Macintosh with a commercial that said “we are against complete control over, we are the company of rebels.” In an age where big companies were completely dominating the market, Apple was trying to change things up. That is what they did the Macintosh. The message presented in that commercial has resonated through the halls of Apple from that day to today. Joel Spolsky mentions this in his book: Smart & Gets Things Done.

The App Store for the iPhone go against this. They require developers to submit their designs and have them approved before they can start selling them to clients. Apple can look at the code, design or any other aspect of the application and decide to deny them the right to sell their App to the public. Apple is taking control over their device, the opposite message of their original premise with the Macintosh.

But the iPhone isn’t the Macintosh. The Macintosh is a computer that sits on your desk and does a bunch of computing, using custom applications and manipulating data in any way choose. You have the freedom to build your own Apps, customize the machine in any way you want to make it work better for you, with a small set of limitations from Apple.

  1. You buy Apple hardware to use Apple software
  2. Certain components of the operating system are protected from developer manipulation
  3. There is no 3rd rule

That is a large amount of freedom, but if your computer breaks, there is usually someone you call for assistance, either Apple, or the guys who made the software you are having a problem with.

The iPhone is a completely different product. Its a phone replacement. Phones are important, they allow us to communicate. Also the standard for using them is different than a computer. Computers have crashed since the day they were created. It is somewhat expected that the computer you are using will crash and you will have to restart it. You hope you remember to save every once in a while, so not too much of your data is lost (I’m saving this post right now), but crashing is a fact of computing. When was the last time your touch-tone phone crashed?

The expected level of performance for a phone is significantly higher. People use phones to call their family, or the hospital. The process of navigating a phone menu can be tedious and annoying if forced to do it several times. Now cell phones, loose reception, and that is something that a cell carrier has to worry about, but if a phone in the middle of an important phone call needs to restart, we have a concern.

When the team at Apple started to develop the iPhone, I’m nearly positive that one of their top priorities was reliability of the device. Apples goal was to build that phone. As the demand for the iPhone out stripped the supply when it was released, I’m pretty sure Apple itself was surprised by the success this phone made. When people started calling for the ability to produce software for the device, Apple had to rush to put something together. Their first answer was web page based. This solved the initial problem of letting people develop for the phone, but not the bigger issue. Developers wanted to put their Apps on the phone, use the phone information, like contact info, location, other pieces of info that weren’t available to web clients.

So Apple made the SDK, and started building out ways for developers to write software for the iPhone, but they still had to be concerned with the reliability of the device. Again, we can’t have this phone crashing because people install bad software. So, Apple created the process: You submit the App, we review it and test, and make sure it fits with our concerns and then we’ll let you sell it. Heck, we’ll even help you market it through our store. Reliability is now mediated by Apple itself.

Here’s where the problem gets sticky. How does Apple decide which Apps should be allowed through? It needs a process, with a team of people reviewing these Apps, making sure they are safe, and then notifying developers of this process. Okay, so that was one sentence, but it is actually a lot more complicated than that. Many eyes need to see his App before it gets approved or released. That is a ton of work on the part of Apple. This is where the breakdown happened.

My guess, and this is just a guess, is that the amount of people working on this project is: 1) not enough for the amount of apps coming through the door; and 2) too large for people to keep up on which other apps are being approved. That is why some apps that seem to be replicating functionality of other approved apps are rejected. Also, because there are so many Apps coming through the doors to this organization, I would guess that default choice is to reject the Apps for anything small, even has a way to reduce the amount of code the reviewers have look through.

The App Store is still young, though. My guess is that Apple is beginning to see the problem and starting to take steps to mitigate it. It won’t happen over night, and those of you expecting this are dreaming, but in time, I believe it will work out. In the mean time, I’ve a got a portable phone with a high reliability factor.

Have you ever been using your iPhone, in the middle of sending a text message to a friend when you realize it would just be easier to call them and talk it out? With the current interface you have to leave the SMS application, navigate to your contacts using either Phone or Contacts, find the number and tap it. Not the end of the world if only happened rarely, but I find myself going through this pain quite often.

It would be really great if we could find a way to make the call from the text message. I’ll leave the exact design and implimentation up to the people at Apple, but this feature would totally improve my testing experiences.

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I have an older generation Apple Keyboard (this one is german, mine is standard US, but the design is the same and I don’t feel like taking a picture). The problem is, my spacebar key is starting to crap out on me (or I’m losing thumb strength and can no longer hit it as hard). I’ve had said keyboard for probably 3 years or so. Is it reasonable to be expected to go out and buy a new one?

Steve Jobs’ obituary was mistakenly released by Bloomberg News today. Bloomberg is a company that strives not to take a position on the market, but in this case, they actually caused the stock to take a sharp dip. They have since retracted the article and stated that they have no non-public information on the health of Steve Jobs.

A Flaw in Apple

John Gruber nails it:

Apple’s biggest problem isn’t with its product quality (which, overall, remains very high), but with its communication to customers.

If your reading this blog, you probably know that I’m a big Apple fan. I will stand up for Apple all over the place, but I have been increasingly frustrated with their communication, this needs to change.

Wil Shipley wrote a blog post on the Mojave Experiment whereby Microsoft “proved” that Vista is a great operation system. I think Wil makes a couple of really powerful points in his article, but there is one that I feel he leaves out. These people were shown what they thought to be the NEXT version of Windows. I think there is probably some tolerance built in for people looking at what they believe to be the next version. Something like, “If this OS was ready, they’d be shipping it already, so this probably just some sort of prototype.” If they said you had to use this OS, starting today until the end of time, I’m sure they would have had more questions and perhaps formed a very different view on the whole situation.

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